Group Reputation, s, Anonymity, and Random Matching
Abstract
This paper studies incentives to invest in "group reputation" when sorne agents are unable to recognize their partners from past interactions ( i. e., anonymity). lt does this by embedding the Kreps-Wilson (1982a) model of reputation and entry deterrence in a random-matching game (instead of just looking at isolated bilateral interactions). Examples are presented of how this affects investments in reputation under differing assumptions on how information is shared amongs agents.